On the way down, drop onto the next ledge to the left and hit the blue switch. Since it was not a fast game it was well suited for play on a handheld system and there was ample opportunity to save your game so you could play it during a long car trip and not be bothered if you had to stop playing for a while. Then, jump onto that enemy and grab the second present before continuing up the ropes. From there, head left and unlock the door if you were too slow in doing this, an alternate method would be to hit the blue switch, throw the Key onto the blue ledge above, backflip to it, and repeat. Go right on the bottom conveyor with Mini-Mario in front of you so you get the last present.
Grab the Key and hop back to the platform. Continue right and spring the Mini-Mario up with you twice up both springs. Level X-3 --------- From the start, jump onto the moving platform when it comes, then face right. It was like a game of telephone where certain elements passed down each time but the end was very different from the beginning. Jump to the right ledge and grab the Key, then jump across the 2 enemy's backs to the right, and continue to the door. Level X-5 --------- In this area littered by bombable blocks, you have to make your way to the bottom of it all. The ghost house levels in Super Mario games qualify more as puzzles.
Go down and repeat this to clear the floor in the lower-left area. The puzzels were obviously made by a genuis and as frustating it was and you'll feel like a genius after playing too! Level 3-2 --------- Start by jumping onto the block when it falls down. Grab the last present before springing up to the top ledge, where you can go open the door and beat the stage. He'll sit on the usual perch above, throwing barrels and stones down the series of platforms to the left and right. Do this 4 times to win, as always. When riding the second block, before it reaches the top, jump to the left ledge.
These sort of graphics almost make me feel, although the graphics are good, that the developers were being lazy, like in Mortal Kombat. Here, check the Help to learn the double handstand jump Down + A, A to jump once, then when you hit the ground, press A again to jump higher. Along the way, you'll master new moves that can help you overcome new puzzles. There, use the second Hammer to clear the 3 oil cans. With so many games, there had to be one that involved and focused mainly on Puzzles, and not just the kind that involve you to fit together a jigsaw.
Pick up the rhino and jump to get the first present. Defeat the Shy Guy with it, then hit the blue switch. Now, quickly go left so he jumps left, grabbing the second present as well. At the far right, spring up and head left. Go there too and bounce up to the top ledge when the lasers are off, and leave the can next to the left wall.
If he does, you'll have to do it all over again. Now, simply backflip to the conveyor, pick up the Key by the door, and head out of this stage. On the leftmost ledge, jump to get the final present as you lead Mini-Mario to the door where you are. In the second part, go left and pick up the trash can, and throw it at the Shy Guy. Once there, jump right and open the door to continue to area 2.
There are several different environments, ranging from a lava environment to the classic construction site, and there are four different types; in the first, and most common, Mario has to pick up a and take it to the locked door, and then find and pick up the Mini-Mario toy at the end of the level. When the pushing enemy charges at you, jump atop it and get to the left ledge. Backflip to the upper ledge and hit the red switch, then take the first present. Go under the wall by ducking, then spring up to the enemy's tail above. This time, Mario has to retrieve all of the Mini-Mario toys that Donkey Kong has stolen. Grab the Key and spring to the switch above.
As he was flipping through the channels he found something that caught his eye. If you enjoyed playing this, then you can find similar games in the category. Ride it up a little, then jump right for the first present. Take the last present to the right, then head back left by the ropes. Toss it up B + Up to the ledge above, then climb the ladder to retrieve it. Jump to the right and hit the blue switch so it falls to the spikes.
Donkey Kong demo shown at in 2014. From there, backflip from the can to the red ledge, then toss the Key up by the door. Climb the ropes and jump to the second present, then go down and right. If you enjoyed playing the game, give it a thumbs up. Donkey Kong Plus ---------------- For this major battle against Donkey Kong, the ape dons a robotic suit, comprised of a center body and 2 arms. When you're both all the way left, hit the blue switch to leave Mini- Mario here. The Minis are the series' highlight and the principal element of gameplay.
When the elevator comes up, ride it down a little, then jump to the right ledge. Level 1-5 --------- Start by bouncing up to the ledge above, and picking up the trash can. Climb to the left rope and jump to the final present. I will not bother to complete this 100%, and I'll explain why. There are falling blocks that will move up and down, partially clearing the structure as well, so be careful.